crooks.a said:
The funny thing is that I was joking. If we didn't have mission progression, then I would be able to sit in Canada for my entire tour collecting Int. Progression is good, and the reason it gets up to situations where the equipment is unbalanced is because you're supposed to move on to the following missions.
The biggest problem is just how much equipment costs.
MIIIIIIIIIIKE.
I propose that instead of having to buy more equipment, have it such that your equipment needs to be at a certain level.
For example:
Missions:
» Smoke dope with Shiura leaders. -25CR, +114CE
Requirements: 1x tea 2x dope 2x modified CBRN mask 1x bribe
Success Probability: Guaranteed (95%)
Proficiency level 1
Then:
Missions:
» Smoke dope with Shiura leaders. -75CR, +220CE
Requirements: 1x tea 3x dope 2x modified CBRN mask 3x bribe
Success Probability: Reasonable (60%)
Proficiency level 5
Only way to increase probability of success is to increase proficiency with said requirements. You still need to buy 1 or 2 more items to advance, but the burden isn't so much on MilPoints.
I honestly find the reliance on MilPoints to be crippling in progression and a large annoyance.
Those who have been on the site forever will still have way more than enough MilPoints to out progress newcomers, but not so much that newcomers are completely stalled.