TangoTwoBravo
Army.ca Veteran
- Reaction score
- 3,370
- Points
- 1,110
What's wrong with 70 ton tanks? If they can go over bridges and move by rail cars I'm OK with it. I grant that 70 tons is a bit heavy for some bridges and you need stronger AVLBs but that is the cost of doing business.
Regarding future vehicles, call me a Luddite, but I'm very leery of things designed by engineers. This is a funny thing to say, of course, since they design pretty much everything. The conventional layout tanks we have now, however, have evolved over time through trial and error in the unforgiving forge of combat. Designs without hatches, drivers in the turret, crews in the hull, low profile turrets and other "good ideas" look fine on paper and maybe on the range but they often fly in the face of what has shown to work in combat. What follows is my little wish list for Future Armour.
Give me a conventional tank layout with cross country mobility, hi-end optics, fire control and comms, outstanding armour and a killer gun. Design it so that I can acquire and kill any vehicle or bad guy at battle ranges while being able to take hits myself. Don't give me a weapon system that I need airspace coordination to use.
I want to be able to independently scan with a TI system of my own, and maybe the loader could have one too. This is not just to find targets but to see the other friendly tanks around me in all conditions. Pointing the main armament at them when looking for them is just not polite and might create a misunderstanding. A visual IFF system for TI would be a big bonus.
I want to be able to survive getting hit by anti-tank weapons. If this is a pain for the movement people I apologize in advance. I also apologize for making them also ship my tank back from the theatre, which might not be a problem for lighter designs. Avoidance of fire is best, of course, but I'd like to be able to survive my bad days. My enemy is pretty smart and cunning and he has a say. Relying on not getting hit to survive is like relying on abstinence for birth control. Sounds perfectly good in theory but not so much when the lights go out and Zeppelin starts playing.
I want lots of bullets and a bottom escape hatch. Let me fight the tank hatches up but give me the option to employ my many machineguns from a closed down state. Some extra scopes/sights to see close up would also be a good thing. Please give me a human loader, and not just because he is an outstanding loader for the guns.
One more thing. Put the button that switches between my "A" and "B" frequencies on my ICS/Rad drop cord toggle. The less I touch the CI the better and that also keeps the loader happy.
I guess that will do it for now!
Cheers,
2B
p.s. Editted for spelling.
Regarding future vehicles, call me a Luddite, but I'm very leery of things designed by engineers. This is a funny thing to say, of course, since they design pretty much everything. The conventional layout tanks we have now, however, have evolved over time through trial and error in the unforgiving forge of combat. Designs without hatches, drivers in the turret, crews in the hull, low profile turrets and other "good ideas" look fine on paper and maybe on the range but they often fly in the face of what has shown to work in combat. What follows is my little wish list for Future Armour.
Give me a conventional tank layout with cross country mobility, hi-end optics, fire control and comms, outstanding armour and a killer gun. Design it so that I can acquire and kill any vehicle or bad guy at battle ranges while being able to take hits myself. Don't give me a weapon system that I need airspace coordination to use.
I want to be able to independently scan with a TI system of my own, and maybe the loader could have one too. This is not just to find targets but to see the other friendly tanks around me in all conditions. Pointing the main armament at them when looking for them is just not polite and might create a misunderstanding. A visual IFF system for TI would be a big bonus.
I want to be able to survive getting hit by anti-tank weapons. If this is a pain for the movement people I apologize in advance. I also apologize for making them also ship my tank back from the theatre, which might not be a problem for lighter designs. Avoidance of fire is best, of course, but I'd like to be able to survive my bad days. My enemy is pretty smart and cunning and he has a say. Relying on not getting hit to survive is like relying on abstinence for birth control. Sounds perfectly good in theory but not so much when the lights go out and Zeppelin starts playing.
I want lots of bullets and a bottom escape hatch. Let me fight the tank hatches up but give me the option to employ my many machineguns from a closed down state. Some extra scopes/sights to see close up would also be a good thing. Please give me a human loader, and not just because he is an outstanding loader for the guns.
One more thing. Put the button that switches between my "A" and "B" frequencies on my ICS/Rad drop cord toggle. The less I touch the CI the better and that also keeps the loader happy.
I guess that will do it for now!
Cheers,
2B
p.s. Editted for spelling.